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Amonbet Sports Betting Rules

Last updated: 10.08.2023

1.1. These terms and conditions apply when using the Amonbet platform for betting. When placing a bet, the account owner automatically accepts the terms of the Amonbet and fully agrees with them.

1.2. Amonbet reserves the right, without prior personal notice, to make any changes or additions to the rules, regulations and payment procedures set forth herein, as well as to payment and betting limits. Therewith, the conditions of previously made bets remain unchanged, and all subsequent bets are subject to the changed rules.

1.3. By accepting the terms and registering on the website, you agree that Amonbet has a right to conduct any identification, credit and other verification (video verification) checks from time to time as necessary and in accordance with the applicable laws and regulations or as requested by the relevant regulatory authorities. You agree to provide the requested information in connection with these verification checks. We reserve the right to suspend your account or restrict your access to it in any reasonable way until the appropriate checks are completed to our satisfaction.

1.4. We reserve the right to make a phone call to the number provided in your user account, which at our own discretion can be a necessary part of the KYC procedure. Until the account is fully verified, no cashouts will be processed. In case the provided phone number is incorrect, missing or false or the player will not answer the phone call, we reserve the right to confiscate your winnings and/or disable your user account. We will make reasonable efforts trying to contact you regarding the withdrawal of the funds, but if we are not able to reach you (by email or phone) in two (2) weeks, the funds will be retained by the Company, since you have failed to pass the KYC procedure.

1.5. We make every effort to ensure that the website content is correct but all information about the current progress of events is for informational purposes only. Amonbet does not accept any responsibility for inaccuracies. We recommend that you always use alternative sources of information.

1.6. If some issue is not subject to these rules, Amonbet reserves its right to finalize the decision individually and based on the principles of fairness.

1.7. Amonbet is the final authority responsible for the validity of any accepted tickets, regardless of the conditions in which those tickets were made.

1.8. Pre-match tickets may be accepted before the specified time and this time may not relate to the commencement of the event in question. Amonbet reserves its right to invalidate tickets placed after the specified time, including due to content sync errors or amended start times.

If for whatever reason a ticket is accepted following the commencement of the event, it means that the rules of the game have been violated, therefore Amonbet reserves its right to cancel such tickets and calculate the odds at 1.

1.9. The home team is displayed first and the guest team is displayed second, unless otherwise specified.

1.10. Amonbet reserves its right to modify offered betting odds (rates) at any time and to suspend or cancel event betting prior to the arranged start time.

1.11. Amonbet reserves its right to refuse tickets without notice, compensation or justification.

Amonbet is not responsible for errors during entering, transferring, displaying or posting information about bets or odds. If any ticket bet before the event start time is accepted as a result of an error, Amonbet reserves its right to invalidate it if there were clear errors regarding odds or results, such as the erroneous display of odds, participating teams, results, etc.

In the case of an incorrect settlement of markets, we reserve the right to correct them anytime.

1.12. Amonbet reserves its right to hold the provision of odds throughout an event due to a failed broadcast or other technical issues or suspected fraud. Amonbet reserves its right to invalidate the tickets if such tickets were won as a result of an error or technical failure, including, but not limited to, data transmission errors. In any such event, tickets are void. In addition, Amonbet reserves its right to make the customer accountable for any harm caused to us, whether directly or indirectly, as a result of the customer knowingly benefiting from a technical/organizational error when receiving or making payments.

1.13. Unless otherwise specified in the specialized rules for a particular sport, then:

  • Any event, match or competition that is discontinued, canceled or anything else before the end of full time (as specified by the rules, such as 80 minutes for rugby games and 90 for games of football) are voided.
  • Any event, match or competition that is postponed or canceled will be void.
  • If the rules or format of a match differ from our accepted norm, we reserve the right to void any market.

1.14. Outright markets are considered All In Run Or Not and therefore will be settled as a loss if the selection does not take part in the event. Dead Heat rules apply.

Unless otherwise specified, whenever the organizational body deems it appropriate to include additional matches, match series, or rounds (e.g. playoffs, playouts, postseason) after the end of the regular season, a process often utilized to determine the classifications and additional outcomes, Amonbet will consider the outcomes of these matches when calculating tickets for the final classification, raising, lowering, etc.

As an example, all regular season bets on the NHL winners are relative to the winners of the Stanley Cup.

All tickets will be calculated based on the awards ceremony or the official competition protocol, without considering the results of any investigations, disqualifications, and other procedural outcomes.

1.15. A related contingency is a multiple bet where the outcome of one selection can contribute to the outcome of another selection, e.g. a double containing Andre Agassi to win his US Open Semi-Final combined with Andre Agassi to win the US Open Outright.

  • Amonbet reserves its right to decide which bets involve contingency.
  • Amonbet does not accept multiple tickets that are related to contingencies and it retains the right to invalidate, at its discretion, any and all multiple tickets wagered on a related contingency.
  • Combinations containing the related contingencies will be nullified and cannot be placed on multi bets. In cases when a ticket containing a related contingency is mistakenly accepted, Amonbet will void the placed multiple ticket and refund the ticket bet.

In certain instances, Amonbet will make available combinations of related contingencies for customers to place bets on, e.g. Harry Kane to be World Cup Top Goalscorer andEngland to win the World Cup Outright.

1.16. In the event of at least two competitors being declared the winner (aDead Heat), the number of paying places remaining after clear winners are settled is divided by the number of players sharing those places. The odds for the selection are then multiplied by this number.

e.g. In a competition with 5 paying places the top two players are settled while four players share third place. Since there are only three remaining paying places for these four players, the place odds for each player are multiplied by 0.75.

1.20. Basic Terms and Definitions

1.20.1. Line - a list of suggested events with odds of potential winnings provided by Amonbet.

1.20.2. Player (client) is an individual who has made a bet with the Amonbet.

1.20.3. A bet is an agreement entered into by a customer with a Amonbet, according to the terms of which the loser must fulfill his obligations. It consists of accepting bets from bettors on the terms offered by Amonbet in line.

1.20.4. A bet is a player's selection of an outcome in the market, confirmed by the deposit of funds serving as a condition for betting.

1.20.5. Outcome is an individual position in the market on which a bet can be placed.

1.20.6. Winning odd is the number by which the bet amount is multiplied during the settlement of payment.

1.20.7. Result is the result of the event (outcome) on which a bet was made.

1.20.8. All tickets will be settled at the odds on offer when the bet was placed.

2. Bets

2.1. A bet is considered valid from the moment of its registration in accordance with the conditions determined by these rules. After the bettor clicks on "Place a bet" in the bet coupon and a window appears with the message "Bet accepted", the bet is considered made. If this message does not appear, the customer should check their betting history or contact support for clarification.

2.2. If the odds change at the time the bet is placed, the player will receive a notification in the bet coupon. The bet may not be accepted by the system until the player agrees to the changed odds. The player can turn on the option "Accept odds change" so that the bet is accepted immediately without confirmation of the changed odds.

2.3. Amonbet reserves its right to invalidate a bet and invalidate it in the following situations:

- there is evidence of unfair contest.

- there was a technical error leading to erroneous information being displayed during the selection of game outcomes.

- if the player violates the terms of the bet. The decision to declare a game outcome void is at the discretion of the Amonbet administration.

2.4. The player has no option to cancel the registered outcome after placing the bet.

The player is obliged to ensure the selected outcome corresponds to their wish before confirming payment for participation in the bet!!!

2.5. The maximum bet amount depends on various criteria: sports, event, market, etc. These factors are determined by our platform for each event and for each type of bet and are subject to change without prior written notice. Amonbet reserves its right to limit bets on individual events and to impose or remove special account limits for individual customers without notice or explanation.

2.6. Amonbet reserves its right to restrict or deny betting to any person without giving any reason or prior notice.

2.7. Client has no right to bet on the events of which he is a participant (athlete, coach, referee, etc.), and also if he acts on behalf of these persons.

2.8. Amonbet announces results based on the official scoresheet and other additional sources of information after the event is finished. Following disputable situations, discrepancies in the results posted by various sources, obvious errors made by them, the final decision on determining the results for the calculation of bets is taken by Amonbet.

2.9. If there is a reason to believe that the bet was placed after the outcome of the event was already known, or after the competitor gained an advantage (for example, an advantage in the score, replacement or removal of a player, etc.), Amonbet reserves its right to invalidate the given bet (make a return), on both winning and losing outcomes.

2.10. If coverage has to be abandoned and the match finishes regularly, all markets will be settled according to the final result. If the outcome of a market cannot be verified officially, we reserve the right to void them.

2.11. Amonbet is not responsible for the accurate translation of the names of the competitors, teams and cities where the events on the outcome of which the bet is made will take place.

2.12. It is prohibited to include in "express" and "system" the different events of the same match, bets on the same player in the same tournament (for example, on winning a tournament and on winning a match). If any events related to this match were included in the "express" or "system", this bet will be refunded even if the betting platform has not blocked it.

2.13. Amonbet prohibits group bets. Repeated bets on the same outcomes from the same or different clients may subsequently be declared void. After the official result of a competition/event is known, Amonbet may decide to void such bets if it suspects that customers are acting in collusion.

2.14. The final basis for calculating the bet is the official source. The winning amount is determined by multiplying the bet amount by the odds (European) offered at the time of placing the bets.

2.15. All bet refunds will be credited to the bettor's account.

2.16. All claims and disputes on Bets will not be accepted after 7 days from the date of calculation of such bets.

2.17. Amonbet have to cancel all player's bets for the entire period of the game and the player compensation of all payment commissions if he is caught in a dishonest game or blocking an account with the withdrawal of all means.

2.18. The player's account will be blocked and the funds are withdrawn when player have case of repeated violation of the rules.

3. Special Rules

  • In addition to the special rules described herein, general rules also apply. However, special rules always take priority over general rules.
  • Below are the specific rules relating to each sport.
  • If there is a discrepancy between the rules of pre-match bets and live bets, it will be indicated in the respective sport.

4. Soccer

4.1. All match markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time butdoes not include extra-time, time allocated for a penalty shootout or golden goal. The exemptions to this rule are in relation to friendly matches where all match markets will be settled based on the final result when the game finishes regardless of whether the full 90 mins is played.

4.2. If the statutory time for a football match differs from 90 minutes then stated rules will apply. For example, an 80 minute match also includes injury time and added time, but not extra time or penalty shoot-outs, unless otherwise stated.

4.3. Matches where statutory time is less than 45 minutes or more than 120 minutes will be considered void.

4.4. In case of unusual time periods (e.g. 3 periods of 30 minutes each), bets will stand as long as the total statutory time of the match is between 45 minutes and 120 minutes

4.5. Related contingencies will be voided at Sportsbook's discretion.

4.6. Cancellation/Postponement of Matches – Prematch

4.6.1.If the match is interrupted before the end of 90 minutes of play, all bets will be voided.

4.6.2. A cancelled, postponed or suspended, match will be considered void unless the managing body schedules the match for the proceeding 48 hour period. In such events, the tickets remain valid. If a new date is not announced, tickets are void.

4.7.Сancellation rules– Live

4.7.1. Matches interrupted before 90 minutes of play are void, except for tickets in which the outcome is already decided at the point of termination.

4.7.2. An interrupted or unplayed match is considered invalid if it is not played within a 48 hour period after the specified start time of the game.

4.7.3. If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.

4.7.4. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

4.7.5. If odds were offered with an incorrect match time (more than 5 minutes), we reserve the right to void betting.

4.7.6. If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

4.7.7. In case of any score or card/corner/ penalty related changes, we reserve the right to void betting on any video assistant referee (VAR) situation.

4.8. Matches Played Not as Listed

4.8.1.If there is a venue change, tickets that have already been placed will remain valid, assuming, that is, the home team still plays at home.

4.8.2. If the teams switch places, with the home team become the away team and vice versa, tickets based on the original scheduled proceedings will be voided.

4.8.3. When a match is played on a neutral field (regardless of whether or not it is scheduled in advance), all tickets remain valid regardless of the team that is listed as the away team or the home team.

4.8.4. A match that kicks-off before the specified start time may be included in the ticket or tickets providing the ticket or tickets was/were placed prior to the revised start time.

4.8.5. If the official match list contains information about a team that is different from that offered by Sportsbook, all tickets are void, for example, “Reserves/First Team”, “Under 18/Under 21”, “Women/Men”.

4.8.6. In other instances, tickets will remain valid, including the cases where the Sportsbook indicates the name of the team without referring to the term "XI" or “11” in the name.

4.9. Bets on Match Segments

  • The time periods are determined as follows:

1 to 10 minutes is 0:00 to 9:59; 11 to 20 minutes is 10:00 to 19:59, and so on.

1 to 15 minutes is 00:00 to 14:59; 16 to 30 minutes is 15:00 to 29:59, and so on.

  • The 31 to 45 and 76 to 90 time periods include added time during the 1st and 2nd halves. Markets apply to the 45 minutes defined by the rules, including all injury time.
  • In the event of unusual time structures (for example, 3 intervals of 30 minutes), the 1st half markets will be calculated based on goals scored from the start of the match to 44:59, and the 2nd half markets will be calculated between 45:00 and the game’s end (including injury time but excluding extra time and penalty shootouts).

4.10. Team Markets

Any goals/corners, etc. awarded to the corresponding team will count for the market calculations, unless otherwise stated.

4.11. Outrights

4.11.1. Outright tickets for groups, leagues, competitions and players regarding finishing position, elimination stage or team and player ranking is determined after the scheduled matches.

4.11.2.Unless otherwise stated, there will be no allowance for playoffs or subsequent enquiries by the respective competition. Tickets will stand on any team which does not complete all of its fixtures.

4.12. Main Markets

4.12.1. 1X2

Predict the result of the match.

Void if the match is not completed.

4.12.2. Double Chance

Bet on two of the three possible outcomes in the match:

1X If the match result is either home win or draw this option is a winner

12 If the match result is either home win or away win this option is a winner

X2 If the match result is either draw or away win this option is a winner

Void if the match is not completed.

4.12.3. Draw No Bet

Predict which team will win the match. Tickets are void if the match result is a draw.

Void if the match is not completed.

4.12.4. European Handicap (1 goal)

Predict the result of the match after the handicap spread has been applied.

e.g. Bayern Munich (-1), Draw (Bayern Munich -1), Borussia Dortmund +1, settled as follows:

1 - Bayern Munich must win by 2 goals or more

X - Bayern Munich must win by exactly one goal

2 - Borussia Dortmund must not lose

Void if the match is not completed.

4.12.5. European Handicap (2 goals)

Predict the result of the match after the handicap spread has been applied.

e.g. Bayern Munich (-2), Draw (Bayern Munich -2), Borussia Dortmund +2, settled as follows:

1 Bayern Munich must win by 3 goals or more

X Bayern Munich must win by exactly two goals

2 Borussia Dortmund must not lose by more than one goal

Void if the match is not completed.

4.12.6. Asian Handicap

Tickets are settled according to the full-time result using the following logic:

Handicap Line 0

If either team wins by any margin they are to be settled as the winning selection. In the event of a draw all tickets are settled as a push.

Handicap Line 0.25

If the team that isgivinga 0.25 ball start:

  • Wins All tickets on this selection are winners
  • Draws Half the stake is settled as a push, the other half is settled as a loser
  • Loses All tickets on this selection are losers

If the team that isreceivinga 0.25 ball start:

  • Wins All tickets on this selection are winners
  • Draws Half the stake is settled at the price of the chosen selection, the other half is settled as a push
  • Loses All tickets on this selection are losers

Handicap Line 0.5

If the team that isgivinga 0.5 ball start:

  • Wins All tickets on this selection are winners
  • Draws All tickets on this selection are losers
  • Loses All tickets on this selection are losers

If the team that isreceivinga 0.5 ball start:

  • Wins All tickets on this selection are winners
  • Draws All tickets on this selection are winners
  • Loses All tickets on this selection are losers

Handicap Line 0.75

If the team that isgivinga 0.75 ball start:

  • Wins by ≥2 goals All tickets on this selection are winners
  • Wins by 1 goal Half the stake is settled at the price of the chosen selection, the other half is settled as a push
  • Draws or Loses All tickets on this selection are losers

If the team that isreceivinga 0.75 ball start:

  • Wins or Draws All tickets on this selection are winners
  • Loses by 1 goal Half the stake is settled as a push, the other half is settled as a loser
  • Loses by ≥2 goals All tickets on this selection are losers

Handicap Line 1.0

If the team that isgivinga 1.0 ball start:

  • Wins by ≥2goals All tickets on this selection are winners
  • Wins by 1 goal All tickets on this selection are void and refunded
  • Draws or Loses All tickets on this selection are losers

If the team that isreceivinga 1.0 ball start:

  • Wins or Draws All tickets on this selection are winners
  • Loses by 1 goal All tickets on this selection are void and refunded
  • Loses by ≥2 goals All tickets on this selection are losers

Void if the match is not completed.

4.12.7. Correct Score

Predict the exact score at the end of normal time.

Void if the match is not completed.

4.12.8. Winning Margins

Predict the winning margin of the home team, the away team or that the match will result in a draw.

Void if the match is not completed.

4.12.9. Matchflow

Predict the first team to score and the team that wins the match.

Void if the match is not completed.

4.12.10. Home No Bet

Bets are void if the match result is a home win.

Void if the match is not completed.

4.12.11. Away No Bet

Bets are void if the match result is an away win.

Void if the match is not completed.

4.12.12. To Qualify

Predict which team will advance to the next round or win the final.

4.12.13. Will There be a Penalty Shootout?

Predict if there will be a penalty shootout in this match.

4.12.14. How Exactly Will the Match be Decided?

Bet on the team and the method by which the match will be won, e.g. home team in extra-time.

This bet applies to the statutory 90 minutes play including extra time and penalty shoot-outs.

Void if the match is not completed.

4.13. Goal Markets

Own goals count for all markets listed below and for the purposes of team markets they are awarded to the side credited with the goal.

4.13.1. Total Goals

Predict the total number of goals scored in the match.

Example: The match ends 3:2, with a total of 5 goals (3+2). A bet on more than 4.5 goals is a win; a bet on less than 4.5 goals is a loss.

Void if the match is not completed.

4.13.2. Asian Totals

Bets are calculated according to the final results and are based on the following:

  • Total 2.0

For all bets on less than 2 goals:

  • Less than 2 scored goals. Tickets win.
  • 2 scored goals. Tickets Push.
  • More than 2 scored goals. Tickets lose.

Bets on more than 2 goals:

  • Less than 2 scored goals. Tickets lose.
  • 2 scored goals. Tickets push.
  • More than 2 scored goals. Tickets win.

Total 2.25

Bets on less than 2.25 goals:

  • Less than 2 scored goals. Tickets win.
  • 2 scored goals. Half of the bet is calculated according to the odds of the selected market; the other is calculated as a push.
  • More than 2 scored goals. Tickets lose.

Bets on more than 2.25 goals:

  • Less than 2 scored goals. Tickets lose.
  • 2 scored goals. Half of the bet is calculated as a push; the other is calculated as a loss.
  • More than 2 scored goals. Tickets win.

Total 2.5

Bets on less than 2.5 goals:

  • Less than 2 goals are scored. Tickets win.
  • More than 2 goals are scored. Tickets lose.

Bets on more than 2.5 goals:

  • Less than 2 goals are scored. Tickets lose.
  • More than 2 goals are scored. Tickets win.
  • Total 2.75

Bets on less than 2.75 goals:

  • Less than 2 goals are scored. Tickets win.
  • 3 scored goals. Half of the bet is calculated as a push; the other is calculated as a loss.
  • More than 3 goals are scored. Tickets lose.

Bets on more than 2.75 goals:

  • Less than 2 goals are scored. Tickets lose.
  • 3 scored goals. Half of the bet is calculated using the odds of the selected market; the other is calculated as a push.
  • More than 3 goals are scored. Tickets win.
  • Total 3.0

Bets on less than 3 goals:

  • Less than 2 goals are scored. Tickets win.
  • 3 scored goals. Tickers push.
  • More than 3 goals are scored. Tickets lose.

Bets on more than 3 goals:

  • Less than 2 goals are scored. Tickets lose.
  • 3 scored goals. Tickets push.
  • More than 3 goals are scored. Tickets win.

Void if the match is not completed.

4.13.3. Clean Sheet Home Team

Predict the home team will not concede any goals.

Void if the match is not completed.

4.13.4. Clean Sheet Away Team

Predict the away team will not concede any goals

Void if the match is not completed.

4.13.5. Which Team to Score

Predict which team will score a goal in the match

Void if the match is not completed.

4.13.6. Next Goal

Predict which team will score the next goal in the match

Void if the match is not completed and the market has not been determined.

4.13.6.1 Next scoring type

Choose a Next scoring type:

  • Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal.
  • Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count.
  • Own Goal: If goal is declared as an own goal.
  • Header: The scorers last touch has to be with the head.
  • Shot: Goal has to be with any other part of the body than the head and the other types do not apply.
  • No Goal.

Void if the match is not completed and the market has not been determined.

4.13.7. Odd/Even Goals

Predict the final outcome of goals in the match is either an odd or an even number.

Void if the match is not completed.

4.13.8. Total Home Team

Predict exactly how many goals the home team will score in the match.

Void if the match is not completed.

4.13.9. Total Away Team

Predict exactly how many goals the away team will score in the match.

Void if the match is not completed.

4.13.10. First Team to Score

Predict which team will score the first goal in the match.

Live - settled if determined / Prematch - Void if match not completed.

4.13.11. Last Team to Score

Predict which team will score the last goal in the match.

Void if the match is not completed.

4.13.12. Total Goals (exactly)

Predict how many goals there will be in the match.

Void if the match is not completed.

4.13.13. Total Goals (aggregated)

Predict the range containing the number of goals in the match.

Void if the match is not completed.

4.13.14. Overtime + goal Yes/No?

Predict whether there will be extra-time plus at least one goal scored in extra-time or not. Bets will be settled as No in case of no goals scored in extra-time.

Void if the match is not completed.

4.13.15. Both Teams to Score?

Bet on whether both teams will score in the match or not:

Yes - Both teams must score at least 1 goal each during the match

No - One of the two teams, or both, will fail to score during the match

Live - settled if determined / Prematch - Void if match not completed.

4.13.16. Matchbet and Totals

Predict both thetotal goalsand the1X2result.

  • Under 1.5/2.5/3.5/4.5 and Home Win (1)
  • Under 1.5/2.5/3.5/4.5 and Draw (X)
  • Under 1.5/2.5/3.5/4.5 and Away Win (2)
  • Over 1.5/2.5/3.5/4.5 and Home Win (1)
  • Over 1.5/2.5/3.5/4.5 and Draw (X)
  • Over 1.5/2.5/3.5/4.5 and Away Win (2)

Void if the match is not completed.

4.13.17. Both Teams to Score and Totals

Bet on whether both teams will score at least one goal and the final score will be more or less than the allotted Total line

Live - settled if determined / Prematch - Void if match not completed.

4.14. Half Markets

Any reference toFirst HalforSecond Half. Market outcomes is determined only based on events that occur in the respective half including any injury/stoppage time added by the match officials. Events which occur in extra time do not count unless otherwise stated.

Live - settled if determined / Prematch - Void if match not completed.

4.14.1. Halftime/Fulltime

Predict the team to be leading at Half Time and Full Time

Void if the match is not completed.

4.14.2. Team To Win Both Halves?

Respective team to score more goals than the opposition in both first and second halves.

Void if the match is not completed.

4.14.3. Team To Win Either Half?

Bet on the respective team to score more goals than the away team in either the first or second halves.

Live - settled if determined / Prematch - Void if match not completed.

4.14.4. Team to Score in Both Halves

Bet on the respective team to score a goal in each half.

Live - settled if determined / Prematch - Void if match not completed.

4.14.5. Highest Scoring Half Team

Bet on which half the respective team scores the most goals in the half

Live - settled if determined / Prematch - Void if match not completed.

4.14.6. Highest Scoring Half Markets

In which half of the match will the most goals be scored?

Void if either half is not completed.

4.14.7. Half Time/Full Time Correct Score

Predict the exact score at half-time and full-time.

Void if the match is not completed.

4.15. Interval Markets

  • Markets will be settled based on the goal time announced by TV. If this is not available, the time according to the match clock is considered.
  • Markets are settled based on the time the ball crosses the line and not the time the kick is made.
  • Corner interval markets are settled based on the time the corner kick is taken and not the time the corner is conceded or awarded.
  • Booking interval markets are settled based on the time the card is shown and not the time the infringement is made.
  • Offsides will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.
  • Penalty markets will be settled based on the time when the referee gives the decision. This rule will be applied on any video assistant referee (VAR) situation.
  • Penalties awarded but not taken are not considered.
  • For all 5 min/15 min interval markets, related to interval minutes 41- 45/31-45, events (goals, corners) in added injury or stoppage time will be accounted for.

4.15.1. First 10 Minutes – 1X2

Predict the result at the end of 10 minutes play.

Live - settled if determined / Prematch - Void if match not completed.

4.15.2. First Goal Interval

Predict the time frame in which the first goal will be scored.

Live - settled if determined / Prematch - Void if match not completed.

4.16. Corner Markets

Corners are awarded but not taken will not count for settling purposes. Re-taken corners will only count once.

4.16.1. Corner Matchbet

Predict the team that takes the most corners in the match.

Void if the match is not completed.

4.16.2.Corner handicap

Predict the result after the handicap spread has been applied.

Void if the match is not completed.

4.16.3. Total corners

Predict the total number ofcorners taken in the match.

Void if the match is not completed.

4.16.4. Total Corners (aggregated)

Predict the range containing the total number of corners taken in the match.

Void if the match is not completed.

4.16.5. Corner Odd/Even

Predict whether the total number of corners taken in the match will be an odd or even number. If there are no corners taken all bets will be settled as Even.

Void if the match is not completed.

4.16.6. First Corner

Predict which team will take the first corner of the match.

Live - settled if determined / Prematch - Void if match not completed.

4.16.7. Last Corner

Predict which team will take the last corner of the match.

Void if the match is not completed.

4.16.8. Team number of corners

Bet on the how many corners are taken by which respective team.

Void if the match is not completed.

4.17. Booking (Cards) Markets

  • Yellow card counts as one and a red card counts as two. Two yellow cards resulting in a player receiving a red card will be counted as a total of three bookings. The calculation will be based on all cards displayed during 90 minutes.
  • Cards shown after the match are not considered.
  • Cards for non-players (already substituted players, managers, players on bench) are not considered.

Booking points are defined as follows:

  • Yellow = 10 points
  • Red = 25 points

The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 35 booking points.

4.17.1. First Team Booked

Predict which team will receive the first booking in the match. In the event of two or more players receiving a card for the same incident, the first player to be shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for this market.

Live - settled if determined / Prematch - Void if match not completed.

4.17.2. Total Bookings

Predict the total number of bookings issued in the match. In case the exact number of booking points is equivalent to the result the bets will be void.

Void if the match is not completed.

4.17.3. Total Bookings (exactly)

Predict the total number of bookings issued in the match.

Void if the match is not completed.

4.17.4. Match Bookings

Predict which team will receive the most bookings during the game during regular time.

Void if the match is not completed.

4.17.5. Total Booking Points

Predict the total number of booking points in the match.

Void if the match is not completed.

4.17.6. Total Booking Points (aggregated)

Predict the range that includes the correct number of total booking points in the match.

Void if the match is not completed.

4.17.7. Player Sent Off?

Predict whether a player will be sent off during normal play.

Live - settled if determined / Prematch - Void if match not completed.

4.17.8. Home Team Player Sent Off?

Predict whether a player from the Home Team will be sent off during normal play.

Live - settled if determined / Prematch - Void if match not completed.

4.17.9. Away Team Player Sent Off?

Predict whether a player from the Away Team will be sent off during normal play.

Live - settled if determined / Prematch - Void if match not completed.

4.18. Goal Scorer Markets

  • Own goals do not count in the settlement of bets.
  • If the selected player does not start the match and enters the field of play after the first goalscorer has been determined any bets placed on that player will be considered void.
  • If the selected player leaves the field of player before the first goalscorer market has been determined any bets placed on that player will be settled as losers.
  • All players who took part in the match since kick off or previous goal are considered as runners.
  • All players who are currently taking part are listed.
  • If for any reason an unlisted player scores a goal all bets on listed players stand.
  • Market will be settled based on TV insert and statistics provided by Press Association unless there is clear evidence that these statistics are not correct.

4.18.1. First Goal Scorer

Predict which player will be the first goal scorer in normal time of the match.

Live - settled if determined / Prematch - Void if match not completed.

4.18.2. Last Goal Scorer

Predict which player will be the last goal scorer in normal time of the match

Live - settled if determined / Prematch - Void if match not completed.

4.18.3. Any Time Goal Scorer

Predict which player will score a goal in normal time of the match

Live - settled if determined / Prematch - Void if match not completed.

5. Tennis

5.1. Match Retirements

In the event of a retirement or disqualification in a match, all markets that have not already had their result determined will be settled as void.

5.2 Match Walkovers

In the event of a Walkover all markets will be settled as void.

5.3. Settlement and cancellation rules

5.3.1. In case of any delay (rain, darkness…) all markets remain unsettled and the trading will be continued as soon as the match continues.

5.3.2. If penalty point(s) are awarded by the umpire, all bets on that game will stand.

5.3.3. In case of a match is finished before certain points/games were finished, all affected point/game related markets are considered void.

5.3.4. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

5.3.5. If the players/teams are displayed incorrectly, we reserve the right to void betting.

5.3.6. If a match tie-break is played as a deciding set in Bo3 format, it will be considered as the 3rd set.

5.3.7. Every tie-break or Match tie-break counts as 1 game.

5.4. Matches That Are Not Played As Listed

In the event of any of the following circumstances all tickets will stand:

  • Change of schedule and/or day of match.
  • Change of venue.
  • Change from indoor court to outdoor court or vice versa.
  • Change of surface (either before or during a match).

5.5. Main Markets

5.5.1. Match Result

Predict the result of the match.

Void if the match is not completed.

5.5.2. Game Handicap

Predict which player will win the most games after the handicap spread has been applied.

Void if the match is not completed.

5.5.3. Correct Set Score

Predict the exact score of the match in sets.

Void if the match is not completed.

5.5.4. Set Handicap

Predict which player will win after the set handicap spread has been applied.

Void if the match is not completed.

5.5.5. Set Winner

Predict which player will win the set.

Void if the set is not completed.

5.5.6. Set Correct Score

Predict the exact score of the set in games.

Void if the set is not completed.

5.5.7. Double Result

Predict the first set winner and the final result.

Void if the match is not completed.

5.6. Sets/Games Markets

5.6.1. Player Total

Predict the total number of games that the player wins in the match.

Void unless the total has already been surpassed.

5.6.2. Total – Number of Sets

Predict the total number of sets that will be played in the match.

Void unless the match has reached a final set.

5.6.3. Total – Number of Games

Predict the total number of games that will be played in the match.

Void unless the total has already been surpassed.

5.6.4. Set – Game Handicap

Predict which player will win the most games in the set after the handicap spread has been applied.

Void unless the set has been completed.

5.6.5. Set Total

Predict the total number of games that will be played in the set.

Void unless the total has already been surpassed.

5.6.6. Player Set Total

Predict the total number of games that the player wins in the set.

Void unless the total has already been surpassed.

5.6.7. Player to Win a Set?

Predict whether or not the player will win a set.

Void unless a result is already determined.

5.6.8. Tie Break Played?

Predict whether or not there will be a tie break played in the match.

Void unless a result is already determined.

5.6.9. 6:0 Set?

Predict whether or not there will be a set won 6:0 by either player in the match.

Void unless a result is already determined.

5.6.10. Odd/Even Games

Predict whether the total number of games played in a match will be an odd or even number.

Void if the match is not completed.

5.6.11. Player to Win Games X and Y of Set

Predict which player will win the two specific games of the set

Void unless a result is already determined.

5.6.12. Game Winner/Score of Game/Score of Game or Break/Game to Deuce

What will be the outcome of the game within the set

Void if the game is not completed.

6. Basketball

Prematch

6.1.1. All Match markets INCLUDE overtime unless otherwise stated.

6.1.2. Markets do not consider overtime unless otherwise stated.

6.1.3. In 2-way markets push rules apply unless otherwise stated.

6.2. Match Abandonments/Postponements

6.2.1. If a match is abandoned at any time all tickets are void.

6.2.2. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.

6.3. Matches Not Played as Listed

6.3.1. If a match venue is changed then tickets already placed will stand providing the home team is still designated as playing at home.

6.3.2. If the home and away team for a listed match play the fixture at the away team venue then tickets will stand providing the home team is still officially designated as such, otherwise tickets will be void.

6.4. Half and Quarter Markets

6.4.1. Any references to First Half refer to Quarters 1 & 2, any to Second Half refer to Quarters 3 & 4.

6.4.2. Market outcome is determined only based on the score in the respective period (e.g. 1stQuarter, 2nd Half etc) excluding points scored in other periods both in regular time and overtime.

  • The quarter must have been completed in order for tickets to stand.
  • The half must have been completed in order for tickets to stand.

6.5. Main Markets

6.5.1. Match Result

Predict the result of the match.

Includes OT scores, void if match is not completed.

6.5.2. 1X2

Predict the result of the match excluding overtime.

Void if the match is not completed.

6.5.3. Draw No Bet

Predict which team will win the match. Bets are void if the match result is a draw.

Includes OT scores, void if match is not completed.

6.5.4. Point Spread

Predict the result of the match after the point spread has been applied.

Includes OT scores, void if match is not completed.

6.5.5. European Handicap

Predict the result of the match after the allotted handicap has been applied to the final score excluding overtime.

Void if the match is not completed.

6.5.6. Winning Margins

Predict the winning margin of the home team or the away team.

Includes OT scores, void if match is not completed.

6.5.7. Half-time/Full-time

Predict the result of the match at both half-time and full-time excluding overtime.

Void if the match is not completed.

6.5.8. Will There Be Overtime?

Predict whether or not the match will go to overtime.

Void if the match is not completed.

6.6. Points Markets

6.6.1. Totals

Predict the total number of points scored in the match.

Includes OT scores, void if match is not completed.

6.6.2. Total AAMS

Predict the total number of points scored in the match excluding overtime (AAMS convention).

Void if the match is not completed.

6.6.3. Total 3-way

Predict whether the total number of points in the match excluding overtime will be more, less or equal to the allotted line.

Void if the match is not completed.

6.6.4. Total Margins

Predict the range containing the total number of points scored in the match.

Void if the match is not completed.

6.6.5. Total Home Team

Predict the total number of points scored in the match by the home team.

Void if the match is not completed.

6.6.6. Total Away Team

Predict the total number of points scored in the match by the away team.

Void if the match is not completed.

6.6.7. Odd/Even

Predict whether the total number of points scored in the match will be an odd or even number.

Includes OT scores, void if match is not completed.

6.6.8. Highest Scoring Quarter

Predict in which quarter of the match the most points will be scored excluding overtime.

Void if the match is not completed.

6.6.9. Matchbet and Totals

Predict the total points and the 2-way match winner.

Includes OT scores, void if match is not completed.

Live

6.7.1. All match markets DO NOT overtime unless otherwise stated.

6.7.2. In 2-way markets push rules apply unless otherwise stated.

6.8. Match Abandonments/Postponements

6.8.1. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.

6.8.2. If odds were offered with an incorrect match time (more than 2 minutes), Sportsbook reserve the right to void betting.

6.9. Settlement and Cancellations Rules

6.9.1. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

6.9.2. In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled accordingly to the result at the end of regular time.

6.10. Half and Quarter Markets

6.10.1. Any references to First Half refer to Quarters 1 & 2,any to Second Half refer to Quarters 3 & 4.

6.10.2. Market outcome is determined only based on the score in the respective period (e.g. 1st Quarter, 2nd Half etc) excluding points scored in other periods both in regular time and overtime.

  • The quarter must have been completed in order for tickets all that period to stand.
  • The half must have been completed in order for tickets all that period to stand.

6.11. Main Markets

6.11.1. Match Result

Predict the result of the match.

Excludes OT scores, void if match is not completed.

6.11.2. Match Result (incl. OT)

Predict the result of the match after overtime.

Void if match is not completed.

6.11.3. Draw No Bet

Predict which team will win the match. Bets are void if the match result is a draw.

Excludes OT scores, void if match is not completed.

6.11.4. Asian Handicap

Predict the result of the match after the allotted handicap has been applied to the final score.

Void if match is not completed.

6.11.5. Asian Handicap, Including Overtime

Predict the result of the match after the allotted handicap has been applied to the final score including overtime.

Void if the match is not completed.

6.11.6. Matchbet AAMS

Predict the result of the match (AAMS convention).

Void if the match is not completed.

6.11.7. Will There Be Overtime?

Predict whether or not the match will go to overtime.

Void if the match is not completed.

Market will be settled as yes if at the end of regular time the match finishes in a draw, regardless of whether or not overtime is played.

6.11.8. Will Team Win Jump Ball

Predict which team wins the jump ball.

Void if the match is not completed.

6.12. Point Markets

6.12.1. Total

Predict the total number of points scored in a match.

Void if the match is not completed.

6.12.2. Total for Whole Match, Including Overtime

Predict the total number of points scored in a match.

Void if the match is not completed.

6.12.3. Total AAMS

Predict the total number of points scored in the match (AAMS convention).

Void if the match is not completed.

6.12.4. Odd/Even

Predict whether the total number of points scored in the match will be an odd or even number.

Void if the match is not completed.

6.12.5. Odd/Even including overtime

Predict whether the total number of points scored in the match will be an odd or even number including overtime.

Void if the match is not completed.

6.12.6. Total Home Team

Predict the total number of points scored in the match by the home team.

Void if the match is not completed.

6.12.7. Total Home Team, Including Overtime

Predict the total number of points scored in the match by the home team.

Void if the match is not completed.

6.12.8. Total Away Team

Predict the total number of points scored in the match by the away team.

Void if the match is not completed.

6.12.9. Total Away Team, Including Overtime

Predict the total number of points scored in the match by the away team.

Void if the match is not completed.

6.12.10. Race to X Points, Including Overtime

Predict which team will win race to X points.

If a match concludes before either team reaches X points, this market is considered void.

6.12.11. To Score Xth point including overtime

Predict which team will score the Xth point of the match.

If a match ends before the Xth point is reached, this market is to be considered void.

7. Ice Hockey

7.1.1. All markets (except period, overtime and penalty shootout markets) are considered for regular time only unless it is mentioned in the market.

7.1.2. In 2-way markets Push rules apply unless otherwise stated.

7.2. Match Abandonments/Postponements

7.2.1. If a match is canceled, all tickets will be void.

7.2.2. An unplayed or postponed match will be void if it is not played within 48 hours after the specified start time.

7.3. Matches Not Played As Listed

7.3.1.If a match venue is changed then tickets already placed will stand providing the home team is still designated as playing at home.

7.3.2. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

7.4. Settlement and Cancellations Rules

7.4.1. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team’s score and the game total for settlement purposes. This applies to all markets.

7.4.2. If the market remains open when the following events have occurred: goals and penalties, we reserve the right to void betting.

7.4.3. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

7.4.4. If a wrong score is entered all markets will be cancelled for the time when the incorrect score was displayed.

7.5. Main Markets

7.5.1. Match Result

Predict the result of the match.

Excludes OT and penalty shootout scores, void if match is not completed.

7.5.2. 2-way (incl. OT)

Predict the result of the match after overtime and penalty shootout.

Void if the match is not completed.

7.5.3. Double Chance

Bet on two of the three possible outcomes in the match:

1X - If the regular time result is either home win or draw this option is a winner

12 - If the regular time result is either home win or away win this option is a winner

X2 - If the regular time result is either draw or away win this option is a winner

Excludes OT and penalty shootout scores, void if match is not completed.

7.5.4. Draw No Bet

Predict which team will win the match. Bets are void if the match result is a draw.

Excludes OT and penalty shootout scores, void if match is not completed.

7.5.5. European Handicap

Predict the result of the match after the handicap spread has been applied.

Excludes OT and penalty shootout scores, void if match is not completed.

7.5.6. Goal Spreads

Predict the result of the match after the handicap spread has been applied.

Excludes OT and penalty shootout scores, void if match is not completed.

7.6. Goal Markets

7.6.1. Totals

Predict the total number of goals scored in the match.

Excludes OT and penalty shootout scores, void if match is not completed.

7.6.2. Total Spreads (incl. OT)

Predict the result of the match scored in the match including overtime and penalty shootout.

Void if the match is not completed.

7.6.3. Team Total Markets

Predict the number of goals scored by the respective team.

Excludes OT and penalty shootout scores, void if match is not completed.

7.6.4. Both Teams to Score

Bet on whether both teams will score in the match or not:

Yes - Both teams must score at least 1 goal each during the match.

No - One of the two teams, or both, will fail to score during the match.

Excludes OT and penalty shootout scores, void if match is not completed.

7.6.5. Total Home Team

Predict the total number of goals scored in the match by the home team.

Excludes OT and penalty shootout scores void if match is not completed.

7.6.6. Total Away Team

Predict the total number of goals scored in the match by the away team.

Excludes OT and penalty shootout scores, void if match is not completed.

7.6.7. Next Goal

Predict which team will score the next goal in the match.

Excludes OT and penalty shootout scores, void if match is not completed.

7.6.8. Home team clean sheet

Predict the home team will not concede any goals.

Excludes OT and penalty shootout scores, void if match is not completed.

7.6.9. Away team clean sheet

Predict the away team will not concede any goals.

Excludes OT and penalty shootout scores, void if match is not completed.

7.6.10. Correct Score

Predict the exact score of the match

Excludes OT and penalty shootout scores, void if match is not completed.

7.6.11. Highest Scoring Period

Predict in which period of the match the most goals will be scored.

Excludes OT and penalty shootout scores, void if match is not completed.

7.6.12. Odd/Even Goals

Predict whether the total number of goals scored in the match will be an odd or even number. If there are no goals scored all bets will be settled as Even.

Excludes OT and penalty shootout scores, void if match is not completed.

7.6.13. Odd/Even Goals (inc. OT and Penalty Shootout)

Predict whether the total number of goals scored in the match including overtime and penalty shootout will be an odd or even number.

Void if the match is not completed.

7.6.14. Market Anytime Goalscorer and Player to score a point

  • All offered players are considered as runners.
  • If an unlisted player scores a goal or earns a point, all bets on listed players stand.
  • For settlement purposes, only goals and assists scored during regular time are considered. Please note that if the score after regular time is 0-0, all bets will be settled as lost.
  • All bets on players that were listed but left the game before the match ended (such as injuries or expulsions) will stand.
  • Markets will be settled based on TV inserts and data provided by official associations unless there is clear evidence these statistics are not correct.

7.6.15. Next scoring type

Choose a Next scoring type:

  • Even strength: Goals are considered even strength when every team has the same number of players on the ice.
  • Power-play: A goal is considered to be a power-play goal if the team with numerical advantage scores.
  • Short-handed: A goal is considered to be a short-handed goal if the team with numerical disadvantage scores.
  • Penalty shot: A penalty shot is considered to be a goal if converted.
  • Empty net: A goal is considered to be an empty net goal, if the trailing team pulls the goalkeeper for an extra attacker and the leading team scores. In power-play/short-handed and empty net situations, a goal will always be considered as empty net goal for settlement purposes.
  • No goal.

Void if the match is not completed.

8. Handball

8.1.1. All match markets are based on the result excluding overtime if played unless otherwise stated.

8.1.2. In 2-way markets Push rules apply unless otherwise stated.

8.2. Match Abandonments/Postponements

8.2.1. If a match is abandoned at any time all tickets will be void.

8.2.2. An unplayed or postponed match will be treated as void unless it is played within 48 hours of the listed throw-off time.

8.3. Matches Not Played As Listed

8.3.1. If a match venue is changed then tickets already placed will stand providing the home team is still designated as playing at home.

8.3.2. If the home team and away team for a listed match play the fixture at the away team venue then tickets will stand providing the home team is still officially designated as such, otherwise tickets will be void.

8.4. Settlement and Cancellations Rules

8.4.1. All markets (except “Who scores Xth point?” and “Which team will win race to X points?”) are considered for regular time only.

8.4.2. If odds were offered with an incorrect match time (more than 3 minutes), we reserve the right to void betting.

8.4.3. If markets remain open with an incorrect score which has a significant impact on prices, we reserve the right to void betting.

8.4.4. If the match goes to a 7-metre shootout; the markets “Who scores Xth point?” and “Which team will win race to X points?” will be voided.

8.5. Main Markets

8.5.1. Match Result

Predict the result of the match.

Excludes OT, void if match is not completed.

8.5.2. 2-way (inc. OT)

Predict the match result after overtime and penalty shootout.

Void if the match is not completed.

8.5.3. Double Chance

Bet on two of the three possible outcomes in the match:

1X - If the regular time result is either home win or draw this option is a winner.

12 - If the regular time result is either home win or away win this option is a winner.

X2 - If the regular time result is either draw or away win this option is a winner.

Excludes OT, void if match is not completed.

8.5.4. Draw No Bet

Predict which team will win the match. Bets are void if the match result is a draw.

Excludes OT, void if match is not completed.

8.5.5. Goal Spreads

Predict the result of the match after the handicap spread has been applied.

Excludes OT, void if match is not completed.

8.5.6. Winning Margins

Predict the winning margin of the home team or the away team.

Excludes OT, void if match is not completed.

8.5.7. Matchbet and Totals

Predict the total points and the outcome of the match.

Excludes OT, void if match is not completed.

8.5.8. Half-time/Full-time

Predict the result of the match at both half-time and full-time.

Excludes OT, void if match is not completed.

8.6. Goal Markets

8.6.1. Totals

Predict the total number of goals scored in the match.

Excludes OT, void if match is not completed.

8.6.2. Odd/Even Goals

Predict whether the total number of goals scored in the match will be an odd or even number. If there are no goals scored all bets will be settled as Even.

Excludes OT, void if match is not completed.

8.6.3 . Highest Scoring Half

Predict in which half of the match the most goals will be scored.

Excludes OT, void if match is not completed.

8.6.4. Team Totals

Predict the total number of goals scored in the match by the respective team.

Excludes OT, void if match is not completed.

8.6.5. To Score Xth Point, Including Overtime

Predict which team will score the Xth point of the match.

If a match ends before the Xth point is reached, this market is to be considered void.

8.6.6. Race to X Points, Including Overtime

Race to X points (incl OT) Predict which team will win race to X points.

If a match concludes before either team reaches X points, this market is considered void.

9. Volleyball

9.1.1. All match bets are based on a result of a maximum of 5 sets, unless otherwise specified.

9.1.2. Golden set is not considered in any of the mentioned markets.

Prematch

9.2. Match Abandonments/Postponements

9.2.1. If a match is abandoned at any time all tickets will be void.

9.2.2. An unplayed or postponed match will be treated as void unless it is played within 48 hours of the listed start time.

9.3. Matches Not Played as Listed

9.3.1. If a match venue is changed then tickets already placed will stand providing the home team is still designated as playing at home.

9.3.2. If the home team and away team for a listed match play the fixture at the away team venue then tickets will stand providing the home team is still officially designated as such, otherwise tickets will be void.

9.4. Settlement and Cancellations Rules

9.4.1. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

9.4.2. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

9.5. Main Markets

9.5.1. Match Result

Predict the result of the match.

Void if the match is not completed.

9.5.2. Point Spread

Predict the result of the match after the point spread has been applied.

Void if the match is not completed.

9.5.3. Correct Set Score

Predict the exact score of the match in the sets.

Void if the match is not completed.

9.5.4. 1st Set Handicap

Predict the result of the first set after the handicap spread has been applied.

Void if the match is not completed.

9.5.5. Set Winner

Predict the winner of the set.

Void if the match is not completed.

9.6. Sets/Points Markets

9.6.1. Total

Predict the total number of points that will be played in the match.

Void if the match is not completed.

9.6.2. Total – Number of Sets

Predict the total number of sets that will be played in the match.

Void if the match is not completed.

9.6.3. How Many Sets Will Exceed Score Limit

Predict in how many sets extra points will be played.

Void if the match is not completed.

9.6.4. 4th Set Played?

Predict whether a fourth set will be played or not.

Void if the match is not completed.

9.6.5. 5th Set Played?

Predict whether a fifth set will be played or not.

Void if the match is not completed.

9.6.6. 1st Set – Odd/Even

Predict whether the total number of points scored in the first set will be an odd or even number.

Void if the match is not completed.

Live

9.7. Match Abandonments/Postponements

9.7.1. If a match is abandoned at any time all tickets that have not had their result determined will be void.

9.7.2. An unplayed or postponed match will be treated as void unless it is played within 48 hours of the listed start time.

9.8. Matches Not Played as Listed

9.8.1. If a match venue is changed then tickets already placed will stand providing the home team is still designated as playing at home.

9.8.2. If the home team and away team for a listed match play the fixture at the away team venue then tickets will stand providing the home team is still officially designated as such, otherwise tickets will be void.

9.9. Settlement and Cancellations Rules

9.9.1. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

9.10. Main Markets

9.10.1. Match Result

Predict the result of the match.

Void if the match is not completed.

9.10.2. Point Spread

Predict the result of the match after the point spread has been applied.

Void if match is not completed / Settle if the market has been determined.

9.10.3. Correct Set Score

Predict the exact score of the match in the sets.

Void if match is not completed / Settle if the market has been determined.

9.10.4. 1st Set Handicap

Predict the result of the first set after the handicap spread has been applied.

Void if match is not completed / Settle if the market has been determined.

9.10.5. Set Winner

Predict the winner of the set.

Void if match is not completed / Settle if the market has been determined.

9.11. Sets/Points Markets

9.11.1. Total

Predict the total number of points that will be played in the match.

Void if match is not completed / Settle if the market has been determined.

9.11.2. Total – Number of Sets

Predict the total number of sets that will be played in the match.

Void if match is not completed / Settle if the market has been determined.

9.11.3. How Many Sets Will Exceed Score Limit?

Predict in how many sets extra points will be played.

Void if match is not completed /Settle if the market has been determined.

9.11.4. 4th Set Played?

Predict whether a fourth set will be played or not.

Void if match is not completed / Settle if the market has been determined.

9.11.5. 5th Set Played?

Predict whether a fifth set will be played or not.

Void if match is not completed / Settle if the market has been determined.

9.11.6. Who Scores the Xth Point

Predict which team will score Xth point of the match.

Void if match is not completed / Settle if the market has been determined.

9.11.7. Which Team Wins the Race to X Points

Predict which team will will the race to the Xth point.

Void if match is not completed / Settle if the market has been determined.

9.11.8. Who scores [Xth] point in set [y]

Predict which team will score Xth point in set.

If a set ends before the Xth point is reached, this market is considered void (cancelled)

10. Baseball

10.1.1. All match markets are based on the result including extra innings if played unless otherwise stated.

10.1.2. Possible extra innings are not considered in any market unless otherwise stated.

10.1.3. Results will be settled in accordance with the official result of the match as declared by the governing body of the tournament. This will include all markets listed. For example if a match is rained off in the 6th inning and an official result of 7-4 is declared the Away Team Under 4.5 runs and Winning Margin of 3 would be settled as winning selections.

10.2. The names of the markets do not reflect the actual terms used in baseball. Please take note of the following legend for the actual terms used in baseball:

Name of market Terms used in Baseball

Period Inning

Overtime (OT) Extra Inning

Points Runs

Halftime Result after 9th half-inning

Prematch

10.3. Match Abandonments/Postponements

10.3.1. All tickets will be void if a match is postponed and does not take place same day it is scheduled to do so.

10.3.2. If a match is abandoned with no official result given then all markets will be canceled, regardless of whether they have been completed or not.

10.4. Matches Not Played as Listed

10.4.1. If a match venue is changed then tickets already place will stand providing the home team is still designated as playing at home.

10.4.2. If the home and away team are reversed, then tickets placed based on the original listing will be void.

10.5. Settlement and Cancellations Rules

10.5.1. All markets will be cleared according to the final result after 9 innings (8 ½ innings if home team is leading at the point. The only exception being if the Mercy Rule is enforced because one team reaches an unassailable lead.

10.5.2. If a match is interrupted or cancelled and won’t be continued on the same day, all markets are considered void.

10.5.3. If markets remain open with an incorrect score or incorrect match status which has a significant impact on the prices, we reserve the right to void betting.

10.6. Main Markets

10.6.1. Match Result

Predict the result of the match.

Void if the match is not completed.

10.6.2. 1X2

Predict the result of the match excluding extra innings.

Void if the match is not completed.

10.6.3. Points Spread

Predict the result of the match after the points spread has been applied.

Void if the match is not completed.

10.6.4. Winning Margins

Predict the winning margin of the home team or the away team.

Void if the match is not completed.

10.6.5. Totals

Predict the number of runs scored in the match.

Void if the match is not completed.

10.6.6. Home Team Totals

Predict the number of runs scored in the match by the home team.

Void if the match is not completed.

10.6.7. Away Team Totals

Predict the number of runs scored in the match by the away team.

Void if the match is not completed.

10.6.8. Odd/Even

Predict whether the total number of runs scored in the match will be an odd or even number.

Void if the match is not completed.

10.6.9. Will There Be Overtime?

Predict whether or not extra innings will be played.

Void if the match is not completed.

Live

10.7. Match Abandonments/Postponements

10.7.1. All tickets will be void if a match is postponed and does not take place same day it is scheduled to do so.

10.7.2. If a match is abandoned with no official result given then all markets will be canceled, regardless of whether they have been completed or not.

10.8. Matches Not Played as Listed

10.8.1. If a match venue is changed then tickets already place will stand providing the home team is still designated as playing at home.

10.8.2. If the home and away team are reversed, then tickets placed based on the original listing will be void.

10.9. Settlement and Cancellations Rules

10.9.1. All markets will be cleared according to the final result after 9 innings (8 ½ innings if home team is leading at the point. The only exception being if the Mercy Rule is enforced because one team reaches an unassailable lead.

10.9.2. If a match is interrupted or cancelled and won’t be continued on the same day, all undetermined markets are considered void.

10.9.3. If markets remain open with an incorrect score or incorrect match status which has a significant impact on the prices, we reserve the right to void betting.

10.10. Main Markets

10.10.1. Match Result

Predict the result of the match.

Void if the match is not completed.

10.10.2. 1X2

Predict the result of the match excluding extra innings.

Void if the match is not completed (Excludes overtime).

10.10.3. Points Spread

Predict the result of the match after the points spread has been applied.

Void if the match is not completed / Settle if the market has been determined.

10.10.4. Winning Margins

Predict the winning margin of the home team or the away team.

Void if the match is not completed.

10.10.5. Totals

Predict the number of runs scored in the match.

Void if the match is not completed / Settle if the market has been determined.

10.10.6. Home Team Totals

Predict the number of runs scored in the match by the home team.

Void if the match is not completed / Settle if the market has been determined.

10.10.7. Away Team Totals

Predict the number of runs scored in the match by the away team.

Void if the match is not completed / Settle if the market has been determined.

10.10.8. Odd/Even

Predict whether the total number of runs scored in the match will be an odd or even number.

Void if the match is not completed.

10.10.9. Will There Be Overtime?

Predict whether or not extra innings will be played.

Market will be settled as “Yes” if at the end of regular time (After full 9 Innings) the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played.

Void if the match is not completed.

10.10.10. Who Scores the Xth Point

Predict which team will score Xth point of the match.

If the innings ends before the Xth point is reached (incl. extra innings) the market is consideredvoid.

10.10.11. Which Team Wins the Race to X Points

Predict which team will get the race to the Xth point.

If the innings ends before the Xth point is reached (incl. extra) the market is consideredvoid.

10.10.12. When will the match be decided?

Market will be settled as “Any extra inning” if at the end of regular time (After a full 9 Innings) the match finishes in a draw, regardless of whether or not overtime (Extra innings) is played.

10.10.13. Result of player xth time at bat

If an intentional walk is signaled, it will count as plate appearance and market is considered void (cancelled).

10.10.14. Player to strike out xth time at bat

If an intentional walk is signaled, it will count as plate appearance and market is considered void (cancelled).

10.11. Rapid market

10.11.1. If a hit and an error occur within the same play, a hit will be considered for settlement purposes.

10.11.2. If a player does not show up at the plate again but related player markets have been offered, undecided markets are considered void.

10.11.3. A foul ball will always be considered as strike for settlement purposes.

11. American Football

11.1. Markets do not consider overtime unless otherwise stated.

11.2. In case of any delay (rain, darkness…) all markets remain unsettled and the trading will be continued as soon as the match continues.

11.3. Settlement and cancellation rules

11.3.1. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

11.3.2. If odds were offered with an incorrect match time (more than 89 seconds), we reserve the right to void betting.

11.3.3. If a wrong score is displayed we reserve the right to void betting for this timeframe.

11.3.4. In case of abandoned or postponed matches all markets are considered void unless the match continues in the same NFL weekly schedule (Thursday - Wednesday local stadium time).

11.3.5. If the teams are displayed incorrectly, we reserve the right to void betting.

11.3.6. All offered players are considered as runners.

11.3.7. If no further touchdown is scored, the market will be voided.

11.3.8. Players which are not listed are considered as “Competitor1 other player” or “Competitor2 other player” for settlement purposes.

Note this does not include players which are listed without an active price.

11.3.9. Players of the Defense- or Special team are considered as “Competitor1 d/st player” or “Competitor2 d/st player” for settlement purposes, even if the player is listed as dedicated outcome.

Market will be settled based on TV insert and statistics provided by official associations unless there is clear evidence that statistics are not correct.

11.4. Rapid Markets

11.4.1. New first down & yards gained by play penalties will not be considered for settlement purposes.

11.4.2. In case of no plays, all markets will be settled with the next play or voided if the drive ends before reaching the respective play.

11.4.3. In case of the drive ended before the respective play number was reached, all markets for the respective play will be considered void. This includes punts and field goals.

11.4.4. Field goal yardage will not be considered for total yards gained in a play.

11.4.5. A touchdown is credited as a first down only when the offense scores a touchdown.

12. Aussie Rules

12.1. All markets exclude overtime unless otherwise stated.

12.2. If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

12.3. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.

12.4. Settlement and cancellation rules

12.4.1. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

12.4.2. If the team names or category are displayed incorrectly, we reserve the right to void betting.

13. Badminton

13.1. In the case of a match not being finished, all undecided markets are considered void.

13.2. Settlement and cancellation rules

13.2.1. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

13.2.2. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

13.2.3. If a team retires all undecided markets are considered void.

13.2.4. If the players/teams are displayed incorrectly, we reserve the right to void betting.

13.2.5. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

13.3. Markets

13.3.1. Who scores [Xth] point in [Nth] set

If a set ends before the Xth point is reached, this market is considered void (cancelled).

14. BANDY

14.1. All match markets are based on the result excluding overtime if played unless otherwise stated.

14.2. Match Abandonments/Postponements

14.2.1. If a match is abandoned at any time all bets will be void.

14.2.2. An unplayed or postponed match will be treated as void unless it is played within 48 hours of the listed start time.

14.3. Matches Not Played as Listed

14.3.1. If a match venue is changed then bets already placed will stand providing the home team is still designated as playing at home.

14.3.2. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

14.4. Main Markets

14.4.1. Match Result

Predict the result of the match.

14.4.2. Totals

Predict the total number of goals scored in the match.

15. Beach Volleyball

15.1. In the case of a match not being finished all undecided markets are considered void.

15.2. Golden set is not considered in any of the mentioned markets.

15.3. Settlement and cancellation rules

15.3.1. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

15.3.2. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

15.3.3. If a team retires all undecided markets are considered void.

15.3.4. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

15.4. Markets

15.4.1. Who scores [Xth] point in set [y]

If a set ends before the Xth point is reached, this market is considered void (cancelled).

16. BEACH SOCCER

16.1. All match markets are based on the result at the end of a scheduled 36 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

16.2. Match Abandonments/Postponements

16.2.1. If a match is abandoned at any time all bets will be void.

16.2.2. An unplayed or postponed match will be treated as void unless it is played within 48 hours of the listed kick-off time.

16.3. Matches Not Played as Listed

16.3.1. If a match venue is changed then bets already placed will stand providing the home team is still designated as playing at home.

16.3.2. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

16.4. Main Markets

16.4.1. 1X2

Predict the result of the match.

16.4.2. Handicap

Predict the result of the match after the handicap spread has been applied.

16.4.3. Totals

Predict the total number of goals scored in the match.

17. Bowls

17.1. In case of a retirement and walk over of any player all undecided bets are considered void.

17.2. Settlement and cancellation rules

17.2.1. If a match is interrupted and continued within 48h after initial start time, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

17.2.2. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

17.2.3. If the players/teams are displayed incorrectly, we reserve the right to void betting.

17.3. Markets

17.3.1. Xth set - which team wins race to x points

If a set ends before the Xth point is reached, this market is considered void (cancelled).

17.3.2. Xth set - which team scores Xth point

If a set ends before the xth point is reached, this market is considered void (cancelled).

18. Cricket T20 + ODI

18.1. All markets do not consider super overs unless otherwise mentioned.

18.2. 5-run penalties are not considered in any over or delivery market (markets for multiple overs are not considered for this rule).

18.3. Twenty 20, ODI: a minimum of 90 % of the entire overs allocated for an innings must be played at the time the bet was struck for markets to be settled unless the innings has reached its natural conclusion.

18.4. Matches Not Played as Listed

18.4.1. If a match venue is changed then bets already placed will stand providing the home team is still designated as playing at home.

18.4.2. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

18.5. Settlement and cancellation rules

18.5.1. If a match is cancelled before any play has taken place, then all markets are considered void unless the match is replayed within 48 hours of its initial starting time.

18.5.2. If the match is tied and the official competition rules do not determine a winner; or if the competition rules determine the winner by a coin toss or drawing of lots, then all undecided markets are considered void.

18.5.3. In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached its natural conclusion e.g. declaration, team all out, etc.

18.5.4. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

18.6. Markets

18.6.1. Match winner (incl. super over)

All match betting will be settled in accordance with official competition rules.

In matches affected by adverse weather, bets will be settled according to the official result.

Pre-Match

18.7. Main Markets

18.7.1. 2way (incl. Super Overs)

Predict the result of the match the team which is leading after all players have completed their first round.

18.7.2. 1X2

Predict the result of the match.

18.7.3. Total Spreads

Predict the total number of runs in the match.

18.7.4. Team Totals

Predict the total number of runs scored by the respective team in the match.

18.7.5. Team Total ranges

Predict the range that covers the total number of runs scored by the respective team in the match.

18.7.6. Odd/Even number of runs

Predict whether the total number of runs scored in the match will be an odd or even number.

18.7.7. “After 6 overs” Markets

Market outcome is determined based on the number of runs in the first 6 overs only.

18.7.8. “After 10 overs” Markets

Market outcome is determined based on the number of runs in the first 10 overs only.

19. CURLING

19.1. All match markets are based on the result including extra ends if played unless otherwise stated.

19.2. Match Abandonments/Postponements

19.2.1. If a match is abandoned at any time all bets will be void.

19.2.2. If a match is an event within a sporting tournament, e.g. Winter Olympics, all bets will stand even if the match is postponed as long as the match is rescheduled to take place within the official time of the tournament.

19.2.3. An unplayed or postponed match will be treated as void unless it is played within 48 hours of the listed scrub-off time unless part of a sporting tournament as above.

19.3. Matches Not Played as Listed

19.3.1. If a match venue is changed then bets already placed will stand providing the home team is still designated as playing at home.

19.3.2. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.

19.4. Main Markets

19.4.1. Match Result

Predict the result of the match.

20. CYCLING

20.1. Riders must pass the starting line of the respective event/stage for bets to stand.

20.2. Event/Stage Abandonments/Postponements

20.2.1. If an event/stage is abandoned at any time all bets will be void.

21. Darts

21.1. In the case of a match not being finished all undecided markets are considered void.

21.2. Settlement and cancellation rules

21.2.1. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

21.2.2. If a match is not completed all undecided markets are considered void.

21.2.3. Bullseye counts as red check out colour.

22. FLOORBALL

22.1. All match markets are based on the result excluding overtime if played unless otherwise stated.

22.2. Match Abandonments/Postponements

22.2.1. If a match is abandoned at any time all bets will be void.

22.2.2. All matches must start on the scheduled date (local time) for bets to stand.

22.3. Main Markets

22.3.1. Match Result

Predict the result of the match.

22.3.2. Totals

Predict the total number of goals scored in the match.

23. Formula 1

23.1. General Formula 1 betting rules

23.1.1. Unless otherwise stated in the market rules, the result at the time of the podium presentation is considered valid for settlement purposes.

23.1.2. Events being shortened due to weather conditions or other circumstances, but are deemed official by the governing association, will be settled accordingly.

23.1.3. If a race is postponed to another day (to be determined within UTC time zone) all markets are considered void.

23.1.4. Unless otherwise stated in the market rules, the dead heat rule will be applied if the number of winners exceeds the expected amount of winning selections for a specific market.

23.1.5. If one or more drivers have to start the race from the pit-lane, he/they will be ranked at the end of the starting grid for settlement purposes.

23.1.6. If competitors (which are reflected as dedicated selections) retire in different laps, the number of finished laps is considered for settlement purposes.

23.2. Team markets

23.2.1. Winner (team), Top x (team) and Head2head (team) are settled with the team which has the best ranked car in the final result.

23.2.2. 1st to retire (teams) is settled with the team which retired one car first.

Please note: Specific retirement market rules are considered as valid for this market.

23.2.3. 1st pit stop (teams) is settled with the team whose car entered the pit-lane first.

Please note: Specific pit stop market rules are considered as valid for this market.

23.2.4. Team total overtakings is settled based on the accumulated number of overtakings of both cars in the specified team.

Please note: Specific overtakings market rules are considered as valid for this market.

23.3. Markets for fastest lap

23.3.1. The driver who achieved the fastest lap in the specified lap, cluster of laps or race is considered as the winner.

23.3.2. The lap time in milliseconds is valid for settlement purposes.

23.4. Head2head markets & Winner of group

23.4.1. If all competitors (which are reflected as dedicated selections) retire in the same lap, the market will be voided.

23.4.2. Markets will be considered void if one of the drivers retires in or before the formation lap.

23.5. Markets for overtakings

23.5.1. An overtaking needs to be maintained until the end of the lap in order to be considered for settlement purposes.

23.5.2. Overtakings during the first lap are not considered for settlement purposes.

23.5.3. Overtakings of a specific driver in the same lap when he enters or exits the pit are not considered for settlement purposes.

23.5.4. Overtakings of a car in the lap of its retirement are not considered for settlement purposes.

23.5.5. Lapping and unlapping is not considered as overtaking.

23.6. Markets for retirements

23.6.1. A car is considered as retired for settlement purposes if it doesn’t pass the finish line when the session is considered as completed, unless he is disqualified.

23.6.2. If more than 1 competitor retires in the same lap where the first retirement happened, the dead heat rule will be applied.

23.6.3. If a car retires in the pit or pit lane, the last started lap is considered for settlement purposes.

23.7. Markets for pit stops

23.7.1. The car which enters the pit-lane first will be considered as winner of this market.

23.7.2. If a car enters the pit lane and retires it will still be considered as a pit stop for settlement purposes.

23.8. Total finishers market rules

23.8.1. A driver is only considered as a finisher for settlement purpose if he passes the finish line when the session is considered as ended.

24. Futsal

24.1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

24.2. If a match is interrupted and continued within 48h after initial kick-off date, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

24.3. Settlement and cancellation rules

24.3.1. If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.

24.3.2. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

24.3.3. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

24.3.4. If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

24.3.5. If the team names or category are displayed incorrectly, we reserve the right to void betting.

25. Field Hockey

25.1. All markets are considered for regular time only unless otherwise mentioned.

25.2. Settlement and cancellation rules

25.2.1. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

25.2.2. If markets remain open with an incorrect score which has a significant impact on prices, we reserve the right to void betting.

26. Golf

26.1. In case of any delay (rain, darkness…) all undecided markets remain unsettled and the trading will be continued as soon as the round / tournament continues.

26.2. Settlement and cancellation rules

26.2.1. Dead heat rule applies for 3 ball markets.

26.2.2. If players are displayed incorrectly, we reserve the right to void betting.

26.2.3. Round markets

If a golf round is abandoned, all undecided markets will be void.

26.2.3.1. 2 ball markets

  • If both players retire at the same hole, the market will be void.
  • A player can be considered as runner, if he tees off on his first scheduled hole.

26.2.3.2. 3 ball markets

  • If all 3 players retire at the same hole, the market will be void.
  • A player can be considered as runner, if he tees off on his first scheduled hole.

26.2.3.3. Competitor markets

  • If the affected competitor retires, all undecided competitor markets will be void.

26.2.3.4. “Hole” & “Hole a to b” markets

  • If a player which is listed in the group retires, all related and undecided “hole” and “hole a to b” markets will be void.

26.2.3.5. Tournament/Event markets

  • In tournaments affected by bad weather or other similar reasons, bets will be resulted on the official result regardless of the number of rounds played.

26.3. Outright Winner

26.3.1. All outright bets are settled on the player awarded the trophy. The result of playoffs is taken into account.

26.3.2. Where a tournament is reduced from the scheduled number of holes for any reason (e.g. bad weather conditions) outright bets placed prior to the final completed round will be settled on the player awarded the trophy if 36 holes of the tournament have been completed. If a player tees off but does not complete the tournament then then the bets on that selection will still stand.

26.4. First Round Leader

All First Round Leader bets are settled on the the player(s) who is leading after all players have completed their first round. Dead-heat rules apply. If a player tees off but does not complete the First Round then bets on that player still stand.

26.4.1. Group Betting (Top XY)

The winner will be the player achieving the highest placing at the end of the tournament. Dead-heat rules apply except where the winner is determined by a playoff.

Special case: If we offer a group betting and only one competitor starts bets will be void.

26.4.2. Finishing Position of a Named Player

In the event of a tie for a finishing position the tied position will count. For example, a tie with 4 other players for 7th place will count as a finishing position of 7th.

26.4.3. End of Round Leader (e.g. First round – Winner)

Settlement is based on the tournament score at the end of the specified round. Dead-heat rules apply.

26.4.4.Tournament Top 4/Top 5/top 6/Top 10/Top 20 Finish

Dead-heat rules apply.

26.4.5. Golf Specials

To Win/Not to Win a Major - The 4 majors are US Open, US Masters, USPGA and the British Open.

27. MOTOR SPORTS

27.1. Drivers will be considered to start a race based on the official start list of the respective governing body. Dead-heat rules apply.

27.2. Race Abandonments

If a race is abandoned at any time all bets will be void unless the governing body publishes an official result.

27.3. Main Markets

27.3.1. Head to Head

Predict which driver will achieve the highest finishing position. All drivers must start the race for bets to stand.

  • If both drivers fail to complete the race, the driver the highest official classification will be settled as the winner.
  • If both drivers have completed the same number of laps and did not finish the race, all bets will be void.

28. PESAPALLO

28.1. All match markets are based on the result excluding extra periods if played unless otherwise stated.

28.2. Match Abandonments/Postponements

28.2.1. If a match is abandoned at any time all bets will be void.

28.2.2. An unplayed or postponed match will be treated as void unless it is played within 48 hours ofthe listed tip-off time.

28.3. Main Markets

28.3.1. Match Result

Predict the result of the match.

29. Rugby Union & Rugby League

29.1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

29.2. If a match is interrupted and continued within 48h after initial kick- off, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

29.3. Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

29.4. Settlement and cancellation rules

29.4.1. If the market remains open when the following events have already taken place: score hanges or red cards, we reserve the right to void betting.

29.4.2. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

29.4.3. If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

29.4.4. If the team names or category are displayed incorrectly, we reserve the right to void betting.

29. Rugby Sevens

29.1. All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

29.2. If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.

29.3. Regular 14 / 20 Minutes: Markets are based on the result at the end of a scheduled 14 / 20 minutes play unless otherwise stated. This includes any added injury or stoppage time but does

not include extra-time, time allocated for a penalty shootout or sudden death.

29.4. Settlement and cancellation rules

29.4.1. If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.

29.4.2. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

29.4.3. If odds were offered with an incorrect match time (more than 1 minute), we reserve the right to void betting.1

29.4.4. If the team names or categories are displayed incorrectly, we reserve the right to void betting.

30. Snooker

30.1. In 2-way markets Push rules apply unless otherwise stated.

30.2. In the case of a retirement of a player or disqualification all undecided markets are considered void.

30.3.In case of a re-rack settlement stays if the outcome was determined before the re-rack.

30.4. No fouls or free balls are considered for settlement of any Potted- Colour market.

30.5. In case of a frame starting but not being completed, all frame related markets will be voided unless the outcome has already been determined.

30.6. Settlement and cancellation rules

30.6.1. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

30.6.2. If the players/teams are displayed incorrectly, we reserve the right to void betting.

30.6.3. If a match is not completed all undecided markets are considered void.

30.6.4. If a match is abandoned at any time the player progressing to the next round will be deemed the winner.

30.6.5. If a match venue is changed then bets already placed will stand.

30.7. Main Markets

30.7.1. Match Result

Predict the result of the match.

30.7.2. Total Frames

Predict the total number of frames the match.

30.7.3. Frame Handicap

Predict the result of the match after the frame handicap is applied.

30.7.4. 1st Frame Winner

Predict the result of the match.

30.7.5. Correct Frame Score

Predict the exact match score in frames.

31. Table Tennis

31.1. In the case of a match not being finished all undecided markets are considered void.

31.2. Settlement and cancellation rules

31.2.1. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

31.2.2. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

31.2.3. If the players/teams are displayed incorrectly, we reserve the right to void betting.

31.2.4. If a player retires all undecided markets are considered void.

31.2.5. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

31.3. Markets

31.3.1. Who scores [Xth] point in set [y]

If a set ends before the Xth point is reached, this market is considered void (cancelled).

32. Squash

32.1. In the case of a match not being finished all undecided markets are considered void.

32.2. Settlement and cancellation rules

32.2.1. If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

32.2.2. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

32.2.3. If the players/teams are displayed incorrectly, we reserve the right to void betting.

32.2.4. If a player retires, forfeits the match or is disqualified all undecided markets are considered void.

32.2.5. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

32.2.6. If penalty point(s) are awarded by the umpire, all bets on that game will stand.

32.3. Markets

32.3.1. Who scores [Xth] point in set [y]

If a set ends before the Xth point is reached, this market is considered void (cancelled).

33. WATERPOLO

33.1. All match markets are based on the result excluding overtime if played unless otherwise stated.

33.2. Match Abandonments/Postponements

33.2.1. If a match is abandoned at any time all bets will be void.

33.2.2. An unplayed or postponed match will be treated as void unless it is played within 48 hours of the listed start time.

33.3. Main Markets

33.3.1. Match Result

Predict the result of the match.

34. WINTER SPORTS

34.1. Competitors will be considered to start an event based on the official start list of the respective governing body. Dead-heat rules apply.

34.2. Event Abandonments/Postponements

34.2.1. If an event is abandoned at any time all bets will be void.

34.2.2. If an event is taking place within a sporting tournament, e.g. Winter Olympics, all bets will stand even if the event is postponed as long as the it is rescheduled to take place within the official time of the tournament.

34.2.3. An unplayed or postponed match will be treated as void unless it is played within 48 hours of the listed start time unless it is a part of a sporting tournament as above.

34.3. Main Markets

34.3.1. Head to Head

Predict which competitor will achieve the highest finishing position. All competitors must start the event for bets to stand. In the event that a second run is abandoned the first run will be used for resulting purposes.

35. Counter-Strike: Global Offensive

35.1. Settlement and cancellation rules

35.1.1. Markets will be settled based on officially published results.

35.1.2. If the fixture is listed incorrectly, we reserve the right to void betting.

35.1.3. In case of a walkover or retirement, all undecided markets are void.

35.1.4. If a match or map is not finished, all undecided markets are void.

35.1.5. If a match or map is replayed due to technical issues, all undecided markets will be void with void reason ‘no result assignable’. If there is a single round rollback which affects not finished ounds, only events that happen after the round restart will be considered for further settlements.

35.1.6. If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.

35.1.7. If a match is interrupted or postponed and is not continued within 48h after initial start time, all undecided markets are void.

35.1.8. Markets do not consider overtime unless otherwise stated.

35.1.9. If a match starts with a map advantage for one team, the first map is considered won by the team who owns the advantage with a score of 16:0.

35.2. Markets

35.2.1. Х Map Х Round - Bomb defused

If no bomb is planted, this market will be settled with ‘no’ as correct outcome.

35.2.2. Х Map Х Round - First Blood

According to official ruling, friendly fire kills and suicides do count as ‘-1’ for the total kill number of the team that causes them. Settlements are handled accordingly.

35.2.3. Х Map - First Blood

According to official ruling, friendly fire kills and suicides do count as ‘-1’ for the total kill number of the team that causes them. Settlements are handled accordingly.

35.2.4. Х Map Х Round - Total Kills [total]

According to official ruling, friendly fire kills and suicides do count as ‘-1’ for the total kill number of the team that causes them. Settlements are handled accordingly.

35.2.5. Х Map Х Round - Total Kills hometeam [total]

According to official ruling, friendly fire kills and suicides do count as ‘-1’ for the total kill number of the team that causes them. Settlements are handled accordingly.

35.2.6. Х Map Х Round - Total Kills awayteam [total]

According to official ruling, friendly fire kills and suicides do count as ‘-1’ for the total kill number of the team that causes them. Settlements are handled accordingly.

36. Dota 2

36.1. Settlement and cancellation rules

36.1.1. Markets will be settled based on officially published results.

36.1.2. If the fixture is listed incorrectly, we reserve the right to void betting.

36.1.3. In case of a walkover or retirement, all undecided markets are void.

36.1.4. If a match or map is not finished, all undecided markets are void.

36.1.5. If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void.

36.1.6. If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.

36.1.7. If a match is interrupted or postponed and is not continued within 48h after initial start time, all undecided markets are void.

36.2. Markets

36.2.1. Xth map – 1st aegis

Settlement is determined by the team which picks up the Aegis of the Immortal, and not who slays Roshan.

36.2.2. Xth map – 1st tower

For settlement purposes every method of tower destruction will be taken into account

(Opponent & Creep destroy; destroy by Deny).

36.2.3. Xth map – 1st barracks

Destroying a single unit of barracks already determines the outcome of this market.

37. League of Legends

37.1. Settlement and cancellation rules

37.1.1. Markets will be settled based on officially published results.

37.1.2. If the fixture is listed incorrectly, we reserve the right to void betting.

37.1.3. In case of a walkover or retirement, all undecided markets are void.

37.1.4. If a match or map is not finished, all undecided markets are void.

37.1.5. If a match or map is replayed due to a disconnection, or technical issues which are not player-related, all undecided markets will be void.

37.1.6. If the standard number of maps is changed or differs from those offered for betting purposes, we reserve the right to void betting.

37.1.7. If a match is interrupted or postponed and is not continued within 48h after initial start time, all undecided markets are void.

37.2. Markets

37.2.1. Xth map – 1st inhibitor

For settlement purposes every method of destruction will be taken into account.

37.2.2. Xth map – 1st tower

For settlement purposes every method of destruction will be taken into account.

38. eSoccer

38.1. All markets (except first half markets) are considered for regular time only unless otherwise stated.

38.2. Regular 90 Minutes: Markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

38.3. Settlement and cancellation rules

38.3.1. If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.

38.3.2. If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

38.3.3. If odds were offered with an incorrect match time, we reserve the right to void betting.

38.3.4. If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

38.3.5. If a match is interrupted or postponed and is not continued within 48h after initial scheduled match start, betting will be void.

38.3.6. If a match gets abandoned and restarted, unsettled markets will be void.

38.3.7. If the team names or category are displayed incorrectly, we reserve the right to void betting.

39. eBasketball

39.1. Markets do not consider overtime unless otherwise stated.

39.2.Settlement and cancellation rules

39.2.1. If a match is interrupted or postponed and is not continued within 48h after initial scheduled match start, betting will be void.

39.2.2. If a match gets abandoned and restarted, unsettled markets will be void.

39.2.3. If odds were offered with an incorrect match time, we reserve the right to void betting.

39.2.4. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

39.2.5. In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

40. eIce Hockey

40.1. All markets (except period markets) are considered for regular time only unless otherwise stated.

40.2. Settlement and cancellation rules

40.2.1. If the market remains open when the following events have already taken place: goals and penalties, we reserve the right to void betting.

40.2.2. If odds were offered with an incorrect match time, we reserve the right to void betting.

40.2.3. If a wrong score is entered all markets will be cancelled for the time when the incorrect score was displayed.

40.2.4. If a match is interrupted or postponed and is not continued within 48h after initial scheduled match start, betting will be void.

40.2.5. If a match gets abandoned and restarted, unsettled markets will be void.

41. Simulated Reality

41.1. Simulated Reality uses its latest AI and machine learning technology to process historic and statistical data from more than a decade’s worth of sporting events to model an immeasurable number of data points.

We feed that data into our AI algorithm to create a large number of different game situations, outcomes and gameplays.

41.2. The simulations reflect team form and normal match play to create a familiar sporting experience with a completely unpredictable result.

41.3. Simulated Reality matches will be provided in a regular match format and the tournament names will indicate that these matches are simulated, not real life.

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